RimRunner opened this issue on Feb 01, 2001 ยท 10 posts
RimRunner posted Sat, 03 February 2001 at 11:03 AM
I have noticed that if you create a terrain and then export it out (after applying a texture of course) as a Truespace .COB file.. I get the .Cob and.. I get 4 other files: ambiamt, ambicol, bumpamt, diffcol. All are .BMP Now .. with these files and TS, I can import it and sign the differnt image maps in their shaders.. and .. might as well be procedural. :) I was just looking for a way to do the inverse. Since I can create a much more detailed texture with paint vertice/face and 3d paint/bump functions in TS. So this will take me to another question. How about a good UV ripper ? And how about 'Deep Textures' ? Anyone own that ? I've seen the banner a few times around here. Looks promissing.. but.. I'm on a budgit (who isn't) and don't have loads of cash to sink into apps.
The doctor says I have way too much blood in my caffeine system.