tastiger opened this issue on May 11, 2005 ยท 17 posts
tastiger posted Thu, 12 May 2005 at 2:57 PM
It seems when the hair was made it wasn't envisaged that the figure would ever be "upside down".
I found that by calculating the frames on the hair with the supplied settings it still sat pretty much in the style it was made with not a real lot of gravity effect. I had to go into the negative settings on the "Pull Down" dial to get it sitting "naturally".
Anway - above is where it is at now - still a lot of tweaking to go - so consider it a WIP. But it should give you an idea of the finished look. The biggest hassle is setting up the animation so as the skirt drapes over the guy's arm and doesn't cross it at any time.
It's certainly teaching me enough about Dynamics :)
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11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro