Eowyn76 opened this issue on Feb 03, 2001 ยท 18 posts
michalki posted Sat, 03 February 2001 at 5:00 PM
I'm sorry about the screen order thing, I was doing that from memory. But if you do the HE screen & export choice screen as suggested above your new target should export okay. But why might it not work the way you want, hmmm. The new morph target that you just exported is of course for use with the same body part of any other figure of the same type. To use the new target with the figure it was created with, you just set it to 1.000 or for whatever strength you need, while keeping the other morph dials below it set to zero, unless you want to add to the morph effect or revise it in some way. If you do later revise the morph effect slightly by using the other morph dials in addition to it, let's say you want to add more negative snarl to a face than you had originally saved with your new MT & you don't want to clutter up your figure's file with a superfluous MT: just go to your HE, select all parameters (it'll take a few seconds), scroll down to the body part (let's say HEAD), select HEAD, wait a second until that highlights, then drop below that to the title of your morph target, select the blob to the left of the new MT name, wait till it highlights, then hit "delete." Your scroll bar should do a slow walk upwards after you hit delete, then the MT will disappear from the list under HEAD. If you get any message panel asking if you're sure you want to delete the selected part, hit CANCEL, because you'll delete the whole figure instead of just the MT. This can happen if you select the MT in the wrong way, for example, without first selecting the body part. Once the MT has been deleted, you can then redo the MT creation process, as above. What I generally do however before creating a new MT, in order to have the zillion head morph targets settings as they were before zeroing them out, is I first save the figure to my library, with all the various MT settings as they were before the creation of the new MT. Another useful practice if you create a lot of MTs is to have in your figure Library a "morph" version of your basic figure, with all the morphs for all body parts & all the settings still intact. It's a large figure file, but after you're happy with the look of a morphed character, you can then delete ALL the morph targets in a finished figure except for the main morphs for each body part. Let's say you've got a character you're finishing named Susan. You'd wind up with something like "Susan Hip," "Susan Abdomen," "Susan Head," etc. instead of a zillion intermediary MTs which eat up a ton of file room. A Vicky based character with a lot of MTs can wind up being 15 to 20 mb, while the stripped-down version is less than half of that, especially if the work-in-progress version had a lot of head morphs. Like I said, it's a good idea to save a full-morph version with all the setting still in place in your Library & use that one to further develop your character. Then when you settle on a new MT, you can export it from your WIP version then import the MT into your more modestly sized finished version(s).