Mec4D opened this issue on May 12, 2005 ยท 63 posts
Mec4D posted Fri, 13 May 2005 at 4:24 AM
I tested it now and yes the light on the surface change to much, I will recommend to use 2 little point lights without shadows on the areas of eyes for the very close up renders where the specular have to be visible. I like the way how it looks with the point light at all but we get another effect with this. Other way will be to create a specular maps only for the parts... ? When my Light Probe real studio is done and I can get the exact parameters of the direct sun light I can prepare the lights too but now I can only create the cloudy day lights for in-doors because I need one more real Light Probe ball for the other... little complicated but ok we see the effect later as well! I was waiting very long for the summer here to get this working finally :) Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "