FranOnTheEdge opened this issue on May 13, 2005 ยท 12 posts
AgentSmith posted Fri, 13 May 2005 at 11:26 PM
You can still use a tile-able image texture on the new skeleton from DAZ. You could apply it, I would wrap it object cubic, and then go about choosing various bones and randomly tweaking/changing the settings. This works great if you have say, a skeleton reaching for and near the Bryce camera. Those parts nearest the camera, can be "scaled up", thus increasing the density of the texture, and making it look less pixelated. AS
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