Forum: Bryce


Subject: Little house by the beach WIP

lordstormdragon opened this issue on May 14, 2005 ยท 27 posts


lordstormdragon posted Sat, 14 May 2005 at 6:27 PM

848 objects, 346,793 polys. It's not really that complex of a model. It's mostly the splits that generated the high-poly count. About a quarter of what my fortress was before I optimized it, so if I were to optimize this one at all (you know, turn down the poly count in Rhino and re-export it) I could probably get it below 100K polys. I probably won't bother until I run out of RAM for the rest of the scene, though. Re-optimizing is much easier. You simple select the "parts" you want to re-do (in Bryce), and Group them, and then push "Copy Matrix". Then, you import the identical, low-poly parts from Rhino and click "Paste Matrix". Boom, they are perfectly placed! (hopefully)