Jcleaver opened this issue on May 15, 2005 ยท 10 posts
DigReal posted Mon, 16 May 2005 at 8:51 AM
Good topic! I've been finding texture res to cause more memory problems than poly counts since V4E. That's not to say high poly counts don't cause problems, too. Just that, on my system, textures always seemed to be the greater of the memory evils. Thanks for the suggestion of batch reducing. Doing it manually does get time intensive for some Poser stuff. Another texture tip. If your Poser figures won't be close-up, leave out the bump map textures. By doing this, I can nearly double the number of figures in a scene.