Forum: Poser - OFFICIAL


Subject: Semi-OT - PS3 REALTIME TechDemo Featuring SSS & IBL in REALTIME!!!

ghelmer opened this issue on May 17, 2005 ยท 11 posts


stewer posted Tue, 17 May 2005 at 1:20 PM

There are lots of things that can be pre-rendered for such animations. nVidia has an Ogre tech demo that uses precalculated ambient occlusion: An AO pass is prerendered in a regular renderer (like PRMan or Mental Ray) and written to a video texture. During the animation, the video texture is read and applied to the moving model. Similar things were done a while ago with "light maps", which is lighting baked to textures.