notefinger opened this issue on May 18, 2005 ยท 22 posts
maxxxmodelz posted Wed, 18 May 2005 at 7:07 PM
What you want here is already possible to one degree or another in other applications, where the process is known as 'softbody dynamics' or 'flex dynamics'. You define the softbody areas by selecting vertices or polygons on the mesh, and set their softness parameter, etc. The problem with this is that it requires you to run a dynamic calculation each time you want an object to react with another object (or with it's environment). In the same manner as running a dynamic cloth simulation in P5/P6, for instance.
So it would be process-intensive to say the least, and most people wouldn't bother using it if it took longer than a nano-second to calculate. LOL.
Personally, I'd love to see some advanced physical dynamics such as rigid bodies, soft bodies, rope, and so on..., but I wouldn't look for it as a feature in Poser for a long time. ;-)
Message edited on: 05/18/2005 19:09
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.