Forum: Poser - OFFICIAL


Subject: ::P6:: create your own Specular Light for ALL your surface with IBL AO

Mec4D opened this issue on May 18, 2005 ยท 43 posts


Mec4D posted Thu, 19 May 2005 at 2:55 PM

Hi thanks the server is back Online and the image above working again. Face_off I don't made any tutorial for Portrait Light yet so if you like the :man in snow effect: my tutorial about was a success I don't understand where you try to go with this comments? as an Hyper surface specialist you have to know about that rendering close up Models you have to reduce the Ambient Occlusion to get the effect as expected using the base LDRI of the IBL. True HDRI include all the information you need for the IBL but poser support only LDRI so with little tricks you can get what you wish. I like very much my idea for the specular light btw I have better and faster control over the specular light via the Pose Room in place to switch everytime to Material Room. As you see in post number 3, the light I created include information that also affect the displacement and bump maps so it is fine and the ball is already so small model and render in a nice way. The quality after rendering is most important not the 1000 words that 50% of the user don't understand. I will try to make next time something more for the close up Portrait shots but for now I am little busy with the scenes..but it is great opportunity for you to make some Portrait lights tutorial , it will works amazing with your shaders I guess.. from what I saw I think well... and you don't need here my advice for........ :P Hugs! Cath

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