udgang99 opened this issue on May 19, 2005 ยท 25 posts
svdl posted Thu, 19 May 2005 at 8:14 PM
And those options are not mutually exclusive. I often use displacement mapping on a simple square for large scale deformations, and bump mapping for finer details. Combined with reflection and refraction nodes it's possible to make some pretty realistic water out of a simple plane.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter