anxcon opened this issue on May 19, 2005 ยท 23 posts
svdl posted Thu, 19 May 2005 at 9:23 PM
anxcon: you're right. The math functions of the shader nodes do not provide a way to calculate the angle. But do you need the angle itself, or do you need it's sine or cosine? In that case, the dot product can help you out. If you tell me what you want to do, I'll probably be able to make you a partial node setup that does the job.
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