Forum: Poser - OFFICIAL


Subject: Poser or Daz Figures?

LMcLean opened this issue on May 19, 2005 ยท 11 posts


SeanMartin posted Fri, 20 May 2005 at 6:47 AM

>> *the newerst base figures are free, but they are very plastic and unnatural looking as is*

... which raises the issue that if you want to do anything with them, you have to bring some creativity to the table instead of just approaching Poser as a sort of Chinese menu and take one thing from Column A and one from Column B. Folks used to bitch and whine about how awful the P4 dork was, yet I was able to get some pretty amazing results out of that mesh just by working with it a little: morphing the face into a better, more personalized look; painting a texture that gave it a realistic skin tone; understanding the limitations of the mesh before posing it. In theory, that's why we have this proggie, folks: so we can explore.

The image above is the P4 guy. Not Michael. Not David. The dork. The underappreciated, maligned dork. There was (and still is) enormous potential in this mesh that no one bothered to check out in their rush for the DAZ characters, just as the P5 base meshes had theirs as well. Folks are starting to see that Jessi and James arent as terrible as they might have feared, and considering they come with the program, which means everyone has them, if you trot out a piece of clothing that will inspire their use, folks will use them.

But I guess Ive never understood the reluctance of users to really go in and play with this program. We want everything handed to us: textures, morphs, props, the whole shot, instead of looking at something and saying, "Hmm. I wonder if it's possible to make that from primitives." As much as everyone says no, sometimes it really does feel like we should have a "make art" button installed somewhere on the interface.

Just my 0.02. YMMV.

Message edited on: 05/20/2005 06:49

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