Forum: Poser - OFFICIAL


Subject: Multiple Masks

nruddock opened this issue on Apr 22, 2005 ยท 29 posts


danamongden posted Fri, 20 May 2005 at 11:09 PM

You were close, but you didn't use the 1.0 as the final numerical value in the blender node.

Here you see an even simpler setup to give you the effect. Note that doing a Math Function->Subtract node lets you get the inverse mask at runtime. From there you can drive the blender node directly to mix the two inputs.

Is that the effect you were looking for?