Eowyn76 opened this issue on Feb 03, 2001 ยท 18 posts
michalki posted Mon, 05 February 2001 at 9:22 PM
Upon rereading your original question in which you state that "the value of the morph target is now 0," that tells me you have cannot have zeroed out the other morph dials PRIOR to exporting the .obj, because it should work at full intensity when set to a value of 1 with the other character where you have imported it. Keep in mind that when you select "HEAD" & create the morph target, the new MT now possesses all the morphing qualities that were current for HEAD when you made the MT. When the new MT appears at the top of the dial heap, it has a value of 0. To see the effect & check the new MT, you have to set all other morph dials to 0 & set the new MT to 1. The new head MT at time of export should be set to a value of 1, all other head morphing dials should be at 0. When you then import the MT to another character's head, if it was exported properly, the look you hope to achieve will be obtained if and only if the new MT for the head is set to 1 & all other dials are set to 0. If this is what you are doing, the process is very simple & will work exactly right. I use Poser's MT export feature almost every day & it works flawlessly using the method above so obviously you must be doing something differently.