Forum: Poser - OFFICIAL


Subject: More than a couple of questions...

rmash1948 opened this issue on May 22, 2005 · 10 posts


wheatpenny posted Sun, 22 May 2005 at 11:44 PM Site Admin

  1. The resolution of a texture map has to do with how many pixels it's composed of. The higher the resolution the more pixels. What this means basically is that high resolution texture maps can be made more detailed (and consequently more realistic). But the cost is that the higher the resolution, the larger the file size and the more RAM it takes up rendering it. To see the difference, look at the P3 textures that come with Poser, as examples of low-resolution textures, then look at some of the newer high resolution textures and you'll see the difference. In each case, zoom in and you'll see that the hi-res one will let you zoom in a lot closer before it gets all blurry. 2. Texture maps are the graphic files that put colors, details, designs, etc on figures. To get an idea, look in Poser's runtime/textures directory. In all the folders are the various textures used for the models that come with Poser. Dynamic Clothing is clothjing props that require the use of P5 and P6 cloth room. They simulate the drape of real cloth and are better for animations. But they require much more ram, and it takes a bit more effore to learn to use them correctly. 3. Conforming clothing are clothing that conforms to the figure. It is in the form of a cr2 file, accessed thru Poser's Figures library. To conform it, you select the clothing item, then in the figure menu at the top, select "conform". When the "conform to" dialog box appears, select the figure you want it to conform to. It will then pose with the figure when you pose the figure. (non-conforming clothes do not do that and have to be posed separately. But you're not likely to run into any non-conforming,as conforming clothes were introduced with Poser 4 and have become the norm. There is a third type of clothing, by the way: clothing props. Usually things like ties, hats, jewelry, belts, etc. These have to be parented to the character. 4. You're never too old to start learning this stuff.




Jeff

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