AtelierAriel opened this issue on May 23, 2005 ยท 21 posts
AtelierAriel posted Mon, 23 May 2005 at 7:08 PM
Ah Ha! Maybe that's it. The Jesse.obz is in the Character folder not Geometry folder. I save without PMD because I'm using P5 and P6 and can't get used to new things. So there are more than one Jesse object files for all three versions, low, whatever and high. But how do you change the original OBZ back to OBJ and does that really have anything to do with the number of vertices? Don't think so. That's what I don't get. This morph .obj was taken from the head and should have the same number of vertices. And I didn't weld anything. Just exported with only the Morph Target option ticked off. And I'm careful to make sure that nothing else is selected when I export for the head. No extra eyes, toes or something. That's happened to me before. But this is the second time this has happened. So something is screwy somewhere and I need this to work! Drat!