Forum: Poser - OFFICIAL


Subject: Poser Pro Pack... 3DS MAX BUMMER??? Please tell me I'm Wrong!!!

Colm_Jackson opened this issue on Feb 04, 2001 ยท 24 posts


Lawndart posted Tue, 06 February 2001 at 1:45 PM

Attached Link: http://www.curiouslabs.com

The Vicky in Max Skinny In Max 2.5 you need to add a path to your Vicky texture maps folde, so Max knows where they are located. This is if they are in an added folder that is not installed by Poser. The Poser plugin assigns all the paths to the default Poser texture map locations on install. This is normal Max 2.5 behavior. To add the paths in Max 2.5, select File Menu/Configure Paths and then select Bitmaps. After that, click Add button and browse to the directory where your texture maps for Vicky are located. You will do this for any additional folders that are not default. Max 3 lets you know on render if it can't find texture maps and allows you to browse to it and add it to the paths right at that time. Max 2.5 does not do this. Vicky has a texture for her head (SkinHead (Standard)) and a texture for her body (SkinBody(Standard))in the Material editor in Max. Vicky has a lot of materials, so you will scroll down in the Max Material Editor to see the rest of her materials. Skin body will be there when you scroll down. You still have control over the 2 texture maps. Max Materials for a Vicky with Hair are different than for Vicky without hair (or any other model for that matter). The hair object adds another material group to the Poser scene. Example: If I open a Poser scene in Max containing Vicky with no hair prop and save that MAX Material to the material library, then open up a Poser scene that has Vicky WITH hair and apply the material just saved from the model with no hair, and render, I notice that "HEY VICKY HAS LIPS ON HER HIPS AND EYES ON HER BOOBS" (or whatever). This is because there are now more material groups in the Poser scene (from the hair object) than in the saved material. You can fix this by adding a material group for the hair to the material and assigning the hair object's polygons to this material. This is pretty involved and the Max manuels should cover this in the materials section. This is why we took great lengths in making sure that you could create a Poser scene without having to do major material work on the figures before rendering. If you dig into the materials and Max's power you can create some trippy looks. Hmmm.... How about adding noise to a bump channel to get goose bumps or lizard scales on this skin. ************************** Joe Grover Lead Quality Assurance Engineer Curious Labs Inc. **************************