Fjiord opened this issue on May 24, 2005 ยท 7 posts
Irish posted Tue, 24 May 2005 at 12:53 PM
CL's Tip: "1. Select the object that will become the mirror and enter the Materials Room. 2. On Reflection Color, add a New Node>Lighting>Ray Trace>reflect 3. In the object's properties, "Visible" and "Visible in Ray Tracing" should be checked. 4. In Render Options, check Ray Tracing, Cast Shadows, and Smooth Polygons. Another approach would be: 1. Select an object to be a mirror and go into the Material room. 2. Reflection Color>New node>Lighting>Ray Trace>reflect 3. If you have a background color, node or image map in the Background node, copy and paste it to the Background channel of the Reflect node so that it matches the scene. 4. Lower the Poser Scene Diffuse Color so that diffuse light doesn't get washed out in the reflection 5. Go to the object's properties and turn on Visible in Ray Tracing 6. Render Options> Turn on Raytracing on" :) Irene