AgentSmith opened this issue on May 24, 2005 ยท 18 posts
AgentSmith posted Tue, 24 May 2005 at 2:37 PM
More realistic DTE textures to be exact. I'm going to round up what DTE textures I have made in the past, polish'em up, and set them free in the www. ------------------- "AS did you paint this texture or is it made with DTE"? -Yeah, that's all just DTE, no image textures. "is the render time increased with that kind of texture?" -Sometimes, yes. Especially when more than one channel is being used. Complexity of texture = more number crunching for the renderer. "does the bump comes from the terrain itself or from the texture bump map" -Little bit of both, but mostly from the DTE texture. ------------------- To expand on what drac had basically mentioned - If we want realism in our Bryce textures, yes image textures are a quick way to get there, I use them quite a bit myself. But, the one place we can't use image textures (as easily) is in Terrains. Which is also the hardest DTE texture to make. Okay, maybe not hard, but more difficult to make really realistic. (lots of balls to juggle in those channels) I'm actually about half knowledgable, half lucky in making terrain textures, but I'll keep putting an effort into it, and help start building a library in which we can all work off of. AS
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