pidjy opened this issue on May 19, 2005 ยท 36 posts
Hartwichr posted Tue, 24 May 2005 at 8:35 PM
Pidjy, Here is a thought, why not just sell them manually, cash/check. You could possibly even setup a paypal account. Forget the online transactions, etc. Find 2-4 people here, sell them a small subset (don't sell it all, its too easy for it to be hacked/traded on the web in mass) for a few dollars. Get them to vouch for the quality and maybe submit renderings of a few objects. Grow things slowly. Don't spend 100 hours building a fancy site with a shopping cart when all you need is a casual ftp program on your home machine (or a gmail account) and the ability to cash a check. Ask people to send your $20 in cash. If it takes off, use the first few buyers as seeds to determine pricing. Why hassle with a complex sales site to start. I just found DAZ, and while it may be an option, remember that they are probably going to want 20-40% of your sales (or more) and may require exclusivity on some of your models. If you do that, work out an agreement where you get the rights back from them (and they loose them) after X weeks of sales below a certain amount. i.e. if they stop promoting or sales aren't 5 units each per month than they have to stop selling and you get the rights back. The last thing you want to do is give up 100% of your copyright to Daz or a buyer for a lousy $20. You need to determine how licensing will work. If not, you may spend 30 hours of your time building a model and only making 1 sale for $20 on it....not a good hourly rate!