Forum: Vue


Subject: Fake Subsurface Skin Scattering in Vue

dburdick opened this issue on May 23, 2005 ยท 9 posts


dburdick posted Tue, 24 May 2005 at 11:03 PM

Re: bruno021 As I understand the SSS effect as implemented by FaceOff and others, as the object polygon becomes more parallel to the main light source, the polygon should be tinted more red (e.g. more red in the shadows). Am I missing something here?