Forum: Vue


Subject: Fake Subsurface Skin Scattering in Vue

dburdick opened this issue on May 23, 2005 ยท 9 posts


bruno021 posted Wed, 25 May 2005 at 11:16 AM

svdl, this would be a workaround too, not real SSS, but that would be nice to see what you come up with this technique. Doubling or tripling the model will certainly take longer to render, but then maybe one or more of these models could be low-poly. Still, I think the distance on ray node might be the answer, combined to some filtre, wish I had more time to play around with it.