Forum: Animation


Subject: Stupid Animation Tricks No 1: Melting Terminator Cop

Helgard opened this issue on May 24, 2005 ยท 23 posts


Lawndart posted Thu, 26 May 2005 at 12:19 AM

Step 1: Load human figure Step 2: add a box prop and scale it down about 25% or so. Step 3: Select the left eye and go to Object/Point at in the pulldown menu. Scroll to the bottom and select the Box and then select ok. Step 4: Do the same thing for the right eye. Step 5: Select the Box again and change the "ELEMENT Display Style" to outline. Step 6 Move the box up in front of the figures face. > The eyes follow the box. Animate the box and the eyes will follow. Now you don't have to mess with dials to animate the eyes. Just put the box in the location that you want the character to look at. > Changing the box to outline mode makes keeps it from blocking your view when viewing the scene in the document window. > The character looks at the bottom of the box. If this bothers you, you can use a Ball prop. I use a box because it has less polygons. I guess I'm anal about extra polys in my scene. :) > Be sure to hide the box when rendering. Or you can apply a transparent material to it. and turn off cast shadows to be sure it doesn't effect the render. Ok... Who's next?