Helgard opened this issue on May 24, 2005 ยท 23 posts
brainmuffin posted Thu, 26 May 2005 at 7:46 PM
LawnDart: you can also use a square or one-sided square. The eyes will point at the center of it, and it has even less polygons. Don't forget to take advantage of dynamic constraints (where available and applicable) to automatically take care of secondary animation for you. There are plenty of times when dynamic constraints can be used instead of cloth dynamics or spring systems, since dynamic constraints don't require any calculation time.