Helgard opened this issue on May 24, 2005 ยท 23 posts
brainmuffin posted Fri, 27 May 2005 at 1:16 AM
Certainly. I'll use a breast as an example, mainly because it's the simplest. In bones mode, create a new bone for each breast, parented to the chest, of course(If you don't have bones for them already). Right click on the model in the Project WorkSpace, and pick new:Pose:On/Off. In the new pose, Right click on each of the new Breast Bones, and pick New Constraint:Dynamic Constraint. This will give you a variety of options to experiment with, including an enforcement percentage, mass, drag, Object Collisions, Use Gravity, Use Forces (Like wind, for example) and an angle limit. I suggest creating a new action, and adjusting the enforcement, mass, drag, and angle limit until you get a bounce that you like. I also suggest turning off "use forces", as breasts aren't known to blow in the breeze. And that's it! Now every time you move that figure, the breasts will bounce and sway on their own. You can also use them on the last bone in a chain of bones. I used a dynamic constraint to make a ponytail move on its own. These instructions are how to use lag constraints in A:M version 10.5 and up. For older versions, you can take a look at using lag constraints here: http://demented3d.com/tutorial/lagconstraints/index.html And there is also an example of using lag constraints on pants instead of using cloth (which would also work really well with dynamic constraints). For all other programs, check your manual to see what kind of equivalent feature to dynamic constraints is offered.