Peacer opened this issue on May 27, 2005 ยท 11 posts
Peacer posted Fri, 27 May 2005 at 2:13 AM
Well I should have tried this first, so I apologize for not doing so :-) But yes, I just realized that Max exports OBJ files, so I did that and voila -- perfect geometry in Poser. Unfortunately, texture mapping is still a big problem. I'd hate to sound like a moron, but how would I go about splitting these vertices? Stonemason: By the way, your Urban Sprawl is amazing (as are all your other DAZ products).