Peacer opened this issue on May 27, 2005 ยท 11 posts
stonemason posted Fri, 27 May 2005 at 3:16 AM
"splitting these vertices?"
you'd need to get UV Mapper(free or pro) & use the split vertices function,then save the split obj,I think in max you could select all the verts & hit 'break'..but uv mapper has always given me better results..all your doing is seperating the vertices from each other..to reverse it you'd use the 'weld' function.
btw,Poser 6 has a 'creasing feature' that does away with splitting verts
the equivalant function in max is the 'smooth' modifer..you just set a level you want the model to be smoothed by.
& yet another way to combat smoothing is to add an inside edge or an extra bevel..but thats just a waste of polys
"perfect geometry in Poser. Unfortunately, texture mapping is still a big problem."
yes,getting decent uv mapping out of max is another story alltoegether..lol..I dont have Max 7 so may not be of any help.chances are you just need to play with the settings in the exporter..but it can be done :)
some tips for exporting & keeping your maps intact:
if you have lots of objects that you want to keep as groups on export,reset the pivot of each object,then group as one and export(you can reset centers under the hiearachy tab)
or ...attach everything as one mesh(& reset the pivot to center),if you don't need to move anything in Poser & the scene is one single object then this is the easiest way.under the hiearchy tab you'll find your reset options,I just select something in scene then hit 'affect pivot only' & then 'centre to object'.(you'll notice the gizmo jump back to the center of the object)
hope that helps,there's lot's of variables & I know I've missed some...centering may not even be the problem here,but it's worth a shot ;)
Cheers
Stefan
Message edited on: 05/27/2005 03:18