Forum: Developers


Subject: Testers wanted for V3 to SP3 Clothing Conversion Kit

insomniaworks opened this issue on May 25, 2005 ยท 46 posts


insomniaworks posted Fri, 27 May 2005 at 11:06 AM

Results from testers via email and IMs has been for the most part up in the 90% success range. I am very happy with the results. Although much more education on part of the user is needed I know.

There is an adverse effect where gowns got a strange poke out around the thighs. I am going to look into this problem.

IMPORTANT TIP: I have never published this tip, but I will. In my instrustions, I say to copy the .obj and rename it......well you can do this another way. You can import the .obj in the poser window, then export it as an .obj (with only the 4th option checked) as NewProject.obj. Then clear your old .objs and import the NewProject.obj.

You also can, if you like....heres the big tip now!!!....import a whole ensemble of clothing into poser and save them all as the NewProject.obj. Clear your old .objs off the screen and import NewProject.obj on your screen and work with it all at the same time.

Some of you are attempting to export .objs from clothing that has been loaded the normal way, via cr2. This makes sense by conventional teaching, it should work, but there is something strange with unimesh figures. Exported meshes from .objs of unimesh figures skew...they move a macro amount on the x, y, and z. It took me a year and a half to develope a way of getting around the problem of skewing clothing and this golden rule I came up with opened the door and made this method of deforming even possible. The gold rule is this.....never work from exported .objs for unimesh figures, only work with original .objs. I am always careful also to not have any unimesh .cr2s loaded while doing any exporting. I suspect that the presence of a unimesh.cr2 can skew any exported .obj. marty

Message edited on: 05/27/2005 11:12