Peacer opened this issue on May 27, 2005 ยท 11 posts
stonemason posted Sat, 28 May 2005 at 12:38 AM
" I noticed that a lot of the geometry was very blocky and pixelated, " not sure what you mean by that,possibly you split at too low an angle,uv mapper lets you specify what angle the verts are split at..30% is usally plenty ..5% would give very sharp edges splitting verts isn't related to your initial question on uv map stretching..it's just something I noticed looking at the untextured model. "Is there possibly a way to export just the UVs from Max, " I've never had any luck doing that,you could give it a try though,load a uvw modifier in max and save the uv's,then import those uv's into uv mapper..but again,this has never worked for me. if you want to send me the max file I could possibly have a go at exporting it for you,..or at least see why you can't do it. Cheers Stefan