insomniaworks opened this issue on May 25, 2005 ยท 46 posts
insomniaworks posted Sat, 28 May 2005 at 9:38 AM
Again............ I tried to explain the reason for working with .objs only in the poser room in forum. This is much more accurate, by a landslide, than working with cr2s loaded. Unimesh .cr2s corrumpt the x,y, and z, orientation of the exported .obj. This is a common problem pain in the ass to modelers and I gaurantee that 90% are still pulling their hair out with a macro shifting of the figure after its conformed to a unimesh figure - all of sudden pokethrus will appear in the lower legs and feet, and out near the wrists - this is caused by a corrupted .obj as I explained. With out going into a lot of detail, my friends are slow to pick this method up from me, but after they do, it opens up more doors. With out this method of working strictly with raw .objs, I promise you this little magnet gimmic I have going on simply wouldn't work. Once again, in the case of DAZ unimesh figures, exporting a .obj from a item loaded via cr2 will cause a macro shift on the x, y, z, rotation. You can not see this with the naked eye. If you try to do it this way, you will get uneven poke thrus near the feet and hands after you conform your deformed clothing.