Peacer opened this issue on May 27, 2005 ยท 11 posts
Peacer posted Sat, 28 May 2005 at 1:57 PM
I copied that export data and did the same thing, but the textures still weren't right (Poser tiled the texture exactly how it is, whereas only parts of the texture is used). It's okay, though. I've worked around the problem by rendering the model through Max, then using that as a background in Poser, where I can render characters over it and match lighting. I then use After FX to mask any foreground objects. As long as I keep camera movements slight or static, I can just match keyframes, and use the OBJ file in Poser to help match the camera to the background rendered in Max. The result is the same (though slightly more work), but I'm comfortable with it at least. Thanks for the help, though.