Predatron opened this issue on May 27, 2005 ยท 12 posts
face_off posted Sat, 28 May 2005 at 4:45 PM
I've done a few ZB2 morphs, and never actaully seen this problem. A couple of things... 1) When you import the mesh back in to Poser, only check the "Make Normals Consistent" - leave all the others unchecked. 2) IMO, one of the most powerful tools in ZB2 is selecting a subset of poly's and then using the S.Pivot button. But if you do this, you /must/ C.Pivot before exporting the mesh, otherwise it will be offset when you reload it into Poser - which is what's happening to you. 3) As a few ppl in this thread have said, always use the original obj, not something that's been exported from Poser. 4) If you are using any form of subdividing (and then deleting subd's), to coukld also cause this problem.
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