Forum: Poser - OFFICIAL


Subject: Poser and ZBrush problems

Predatron opened this issue on May 27, 2005 ยท 12 posts


rdf posted Sun, 29 May 2005 at 2:56 AM

There are other methodologies that work, but I've found this to be one of the best for me. This is essentially what noggin suggested over on the ZBrushCentral site, and after having tried a few other approaches, it is now how I do it, too: a) Import the figure's base geometry into ZBrush. b) Do your ZBrushing. c) Export the obj to file with a unique name. d) In Poser, import your ZBrush-modified obj. e) Select the grouping tool and spawn props. f) Delete the originally imported obj. g) Export each body part that has been morphed separately, checking only the bottom check box that states 'as morph target.' h) Delete all the spawned props if you haven't already. i) Load your target figure into Poser. j) Select, in turn, each body part to which you wish to add morph targets, i.e., the same ones you exported to objs before, and then load each obj file as the morph target for that part. I generally set the dial value for the morph to 1.0 as I go so I can more easily create a full body morph (FBM). k) Now with dial values for the loaded morphs all set to 1.0, select Figure / Create full body morph. l) To test, restore your figure and then set your Body FBM dial. m) If happy with the result, save your figure with its new morphs in the poser library with a new name. And note that with Z2 you shouldn't have the same flip problem Z1.5 had, at least in my experience, at least using this method. I hope I didn't leave anything out. I don't think so. Well, try it and see. If it doesn't work, I'll try to find my notes and see what I may have forgotten.