Forum: Poser - OFFICIAL


Subject: Making a V3 texture base- C&C

Starkdog opened this issue on May 30, 2005 ยท 4 posts


momodot posted Mon, 30 May 2005 at 6:45 PM

Sorry to say... on my monitor it looks pretty smooth. I can't realy see the texture if it is there. The base tone looks still too pink to me... I do pale nordic types with a bluish or slight greenish cast, sometimes as a low ambient color that serves a duel purpose as giving fill in the shadows. Before I had good comercial textures I used add plain old noise to my maps to give the sense of blue blood vessles beneath the skin... the trick was scaling properly... it did not render well so I would anti-alias the preview and composit that to a non-noise texture render. I had a thread up a few weeks ago about doing procedural only skin textures. This was before I had purchased Realskin Shader. I can't rember what my thread was called but you could search on my name and see if you can find it. Face_off and other responded. What thread are you refering to about making fixed textures from Hyper-real? I would like to see it but don't know what to search on.