ashish_s_india opened this issue on May 31, 2005 ยท 88 posts
kuroyume0161 posted Tue, 31 May 2005 at 2:58 AM
This is one of the downsides of a polygon only software. In order to get good deformations and morphs, the geometry has to have high polygon counts. The same problem will occur in any software into which you import Poser figures/scenes. The power of the higher-end software is in use of procedural objects and deformations (NURBS, HyperNURBS, SPDs, and so on). Shameless Plug: If you can wait a few months, I'm working on a Cinema 4D plugin that works similar to Gesture Max/Greenbriar Studios CR2Loader+Conformer+MorphSystem. Except that I intend on supporting Poser JP deformations (including buldges) so that, pardon my French, sh!tty vertex map weightings don't restrict to the point where the translation is mostly useless - among other features.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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