Forum: Poser - OFFICIAL


Subject: Dynamic Clothing - Calculation stops

drgonzo opened this issue on May 31, 2005 ยท 7 posts


MungoPark posted Tue, 31 May 2005 at 12:37 PM

There is no simple solution for this problem - when your figure violates physics - what shall the programmer do to prevent this ? Think of all the possible combinations - this would generate a gigantic overhead in any clothing simulation, so the solution is to leave this to the animator (and probably wait for faster machines which can do what you want in reasonable time)