Letterworks opened this issue on Jun 01, 2005 ยท 7 posts
sixus1 posted Thu, 02 June 2005 at 9:04 PM
Here is another method. Strip all morphs from Jessi with Morph Manager and delete all groups, then save her under another name for future development. Now, add your morph/morphs. Save her out with external morphs turned on in your preferences. This will save a pmd file with the morph/morphs in it. It will save the pmd file to the character folder under whatever name you saved the the CR2/figure as. Create a pose folder, or move the pmd file to an existing pose folder. Make sure that the pmd file has a unique name, such as Sixus1-JessiFeet.pmd Now create a pose that injects the pmd file. Here is an example. { version { number 6 } injectPMDFileMorphs "Sixus1-JessiFeet.pmd" } Here is an example of a remove file: { version { number 6 } removePMDFileMorphs "Sixus1-JessiFeet.pmd" } Don't forget your tnails. Sounds rather complicated at first, but once you get it going it is easy to deal with. You don't need injection channels. There is one drawback that it doesn't use groups. Netherworks had a method for adding the groups in using a text file, but there were some slight issues if one was injecting more than one pmd using that method..cool none-the-less though. I had a problem with the fullbody morphs compounding with the poses that shipped, but I havnen't tried again since the SR1. I guess that I should. :) --Rebekah--