Forum: Bryce


Subject: 5.5 can import Poser animations............to a point :)

Aldaron opened this issue on Jun 02, 2005 ยท 17 posts


lordstormdragon posted Fri, 03 June 2005 at 12:01 PM

Aye, I suppose it CAN be done in this method. But what you're talking about is an unproducable animation. From an industry standpoint, this is entirely unacceptable. Having to do this much work for each frame makes key-framing completely pointless. And you couldn't network-render the animation, and there's no automation. You could draw cel animation faster than this. The purpose of 3D graphics IS animation. The purpose is NOT to waste massive, massive amounts of time doing something over and over and over that SHOULD be automated. Computers are number crunchers, and this Poser-to-Bryce method is an example of the human doing all kinds of work that should be automatable by the PC... Do you think any studio in the world would put up with this method as a viable, lucrative form of animation? What if you had to make two or three people interact? I'm just saying that for how long this process takes, you could never do an animation of any length or quality... It would be better to do the character animation in Poser/DAZ, and the background in Bryce, and composite the two in post... especially considering you're gonna have to piece it all together in post anyway. Might as well use Paint and draw each frame, one by one.