Ok, I did some fiddling ;). My tips are this: Leave the 1st 3 columns alone in the Bryce Material Editor. Click on an empty area (So far, it looks like the Specularity field works best for this), and edit the material that pops up in the "D" texture. You can choose from different effects. What I did for my image: I changed all the colours on the "D" Texture to 3 shades of Purple. Then, I added it to Specularity, Ambience, and Reflection. I also raised the bump height a lot. You can experiment with the bump height for various looks. Basically, it keeps the texture as an underlay, and uses the specularity node to add the texture that you want to use. I haven't gotten anything close to what you're wanting to do, but it is a start. Hopefully, I'll work more with that soon. Cheers, MS
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