ashish_s_india opened this issue on Jun 05, 2005 ยท 3 posts
Likos posted Sun, 05 June 2005 at 11:22 AM
I'snt there a way to use AO to soften the effects of other shaders where the object protrudes? (Where light hits it the most) The effect was used to make cracks in a wall look dirty. The same setup could be used to make less bumps in areas like the nose and more bumps in lower lying areas. I think it was Mech4D's thread. (I could be wrong so please take it with a grain of salt)