Forum: Poser - OFFICIAL


Subject: surface imperfection material shader

iikuuk opened this issue on Jun 06, 2005 ยท 21 posts


Ajax posted Mon, 06 June 2005 at 4:50 AM

Niiiiice work! This is excellent. [and you're welcome :-) ] How did you choose the number 50 in the transform step? Was it just a matter of trying different values until you found one that gave the right effect?


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