Forum: Poser - OFFICIAL


Subject: surface imperfection material shader

iikuuk opened this issue on Jun 06, 2005 ยท 21 posts


iikuuk posted Mon, 06 June 2005 at 4:54 AM

Well, thats something like 'how far is far' value, but you really have to try the real value, because it depends on the size of the facets, the point of view, and the geometry. For normal human poses and polygons the 50 was a nice value.