ashish_s_india opened this issue on Jun 06, 2005 ยท 34 posts
svdl posted Mon, 06 June 2005 at 12:48 PM
The Poser market is basically about a few different categories: models, morphs, scripts and textures. Poser itself is not a modeling tool. So if you don't have a certain model (say a car, or a house, or sexy lingerie, whatever), you'll have to have both a modeling program and modeling skill. Most Poser users have neither, a small category has a modeling program, and an even smaller category has both a modeling program and modeling skill - and time to do their own modeling. No wonder so many Poser users prefer to buy a cheap model, with textures included. Poser isn't a texturing tool either. So if you want to make your own textures, you'll have to use a paint program, and you'll have to have some painting skill. Same arguments as above, hence the incredible amounts of texture sets in the MP and in freebies. Scripts: that's something else. You don't need a specific tool for creating scripts, a simple text editor suffices. But not many of us are programmers. Not that many scripts either in the MP or in freebies. Morphs: that's just about the only thing that any user could do himself/herself; just twiddle the dials until you come up with something you like. And that's why a standalone morph isn't to be found in the MP. Sharing ideas and work is a wonderful idea. Sharing a .pz3 file would be a problem though. Most .pz3s contain non-redistributable things like copyrighted morph targets, copyrighted embedded meshes, copyrighted textures. Sharing tutorials? Look at the tutorials section over here. Some pretty good stuff, I learned quite a lot there. Look in the Poser Technical and Poser Python forums. Some great info there. All freely shared. So what you're calling for is what is actually already happening here, and has been for as long as I can remember.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter