iikuuk opened this issue on Jun 06, 2005 ยท 21 posts
Rothrock posted Mon, 06 June 2005 at 3:38 PM
Does anybody know a good tutorial that explains how to "read" a shader like this? I did the real skin shader tutorial and what is going on makes sense to me. (Okay, not perfect sense, but enough!) But I still am not quite seeing how to convert mathematical ideas into this kind of node language. Or how to go the other way to run into something like this and be able to come up with an idea of what it is doing.