FranOnTheEdge opened this issue on Jun 10, 2005 ยท 9 posts
Stephen Ray posted Sat, 11 June 2005 at 11:20 AM
Here's the way I understand smoothing in Bryce It's a method called Breaking Angles which tell the program at what degree of an angle light will cast a shadow when striking the loops of polygons which make up an imported object. Smoothing is away to control this breaking angle. When Smoothing is set to 90 degrees. It takes a 90 degree angle in the loop ( or group of loops ) to cast a shadow. If it is set to 45 it takes a 45 degree angle. Breaking angles and welding are two completely different functions. Welding is when polygons and/or loops have identical side by side edges ( the line that connects vertices ) Unwedded the side by side polygon/loop have separate edges. When welded the side by side polygon/loops share one edge When unwedded objects are imported into Bryce the breaking angle of the object is set to 0. Where welded objects are set to 90 degrees.