Nicholas86 opened this issue on Jun 06, 2005 ยท 30 posts
Silgrin posted Mon, 13 June 2005 at 3:55 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2267842
I tried to map a wooden texture. It looked very strange, sort of stretched... seems some pixels were repeated. UV mapping didn`t work at all.I finally got sth resembling wood with cubic mapping, but it was still far from perfection. The thread is under the link, thanks for interest. Maybe I miss some step? Ive heard that in one of 3D programs, objects imported from some formats lack UV coordinates and they need some action to do to receive textures properly, irrespective the type of mapping. Maybe Blender modeling creates some similar issue and I should press some Ctrl-Alt-Shift-... to make them OK? Elements in the same project which were box-modeled don
t seem to exhibit this tex problem.
vclaszlo sent me an improved version of my file, the wood looked a better, but even after his help it was very very poor. I simply couldnt get a wooden surface resembling real wood, I got some stripes of brown something [see vclaszlo
s reply in that thread].
Message edited on: 06/13/2005 03:56