P5 can be a work-around here, and perhaps provide a clue to the problem. In P6, I untextured the object and saved to the figure library. For some reason I wasn't able to save to the Jessi Clothing library. I copied the saved files to the P5 runtime. I loaded the object in P5. It complained about the newer version but loaded anyway. I exported the object as an obj file, checking "Include body part names...", "Include figure names...", and "As Morph Target...". I made a subfolder of the Jessi Clothing folder and put a copy of the original ppz file there. I uncompressed the ppz file with the python utility. I edited the pp2 to point to the object that I exported from P5. I loaded the new clothing object and the artifacts are gone. The top picture is the P6 smooth lined mode preview of the new object. The bottom left is a P6 render of the original object, and the bottom right is a P6 render of the new object. This is a new picture, only 600 pixels wide ;-)
Message edited on: 06/16/2005 09:58