Mec4D opened this issue on Jun 16, 2005 ยท 100 posts
maxxxmodelz posted Fri, 17 June 2005 at 8:24 AM
"All the light probes I have, don't map around into a perfect sphere. The top and the bottom of the environ don't fit. So, how do I make a perfect spherical environ using my light probes, that ain't blnk at the top and the bottom." That's because you're probably using a lightprobe that was created with a mirrored ball. These won't contain all the environment in them when unwrapped... there's going to be a certain percentage that's left out. You need to get good HDR images that were created using a highend 360 degree camera, preferrably in longitude/latitude (environment mapped) format. Either that, or unwrap the probe to longitude/latitude in HDRshop, and then save it as a bmp or tiff, and edit it in an image editor (fill in the empty areas with the clone brush) to use as your spherical environment.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.