reneg opened this issue on Jun 17, 2005 ยท 4 posts
manoloz posted Fri, 17 June 2005 at 11:54 AM
You could try importing the model through obj2max without welding the mesh in the joints, for all the keyframes and apply the different imports as morph targets. But I guess that would be re-doing lots of work. It could be done tho.. probably. Just remember with obj2max you do not get dynamic hair...
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